Author: paigef

Paranormal Expo 2026: Promoting the Book!

This past weekend, we attended the Paranormal Expo in Little Rock to do a little simulated promotion. This was the first time both of us came together at an event to talk about the book, what it is all about, and see people’s reactions. It was also the first time we showed people sample artwork from the book, since Sean has been working hard and has finished all the pencil sketches! I’ve added some of those pages to the sample artwork and pages gallery so you can check them out too.  Since we are aiming to have the book complete by next year, we figured it was high time to see how we would work together as a team to promote this new form of outreach.

Now, you can imagine as an archeologist, walking in to a Paranormal Expo is not exactly what I thought I would be doing with my Saturday and Sunday, and I was worried about the questions I would get about giants, aliens, and their associations with the mounds and earthworks in the southeastern United States. But, I’m pleased to say that I got no such questions! I do not know if this is because Little Rock is so close (about a 30 minute drive) from Plum Bayou Mounds and a lot of people already know they were built by Indigenous peoples, or if they had bigger concerns on their hands (e.g., the Bigfoot calling competition, the many vendors selling books and other novelties, or the talks on cryptids and hauntings). Nonetheless, it was an incredibly successful event, and Sean and I talked to around 150 people about the book. I showed off some artifacts and gave away pamphlets about the Indigenous peoples of Arkansas, plus we sat on a podcast and discussed our approach to this graphic nonfiction.

For us this event really illustrated we need to refine our pitch to people to really grab their attention. Simply presenting the book as being about “archeology” and “Plum Bayou Mounds” did not seem to be enough.  As the day went on, Sean and I experimented with different phrases like “demystifying archeology” and seeing that people really gravitated towards these more intriguing expressions than our original more “blah” description of the book. Also, physically handing them the book of sample artwork got some great reactions. Some people seemed to shut down as soon as you said “nonfiction book” and “history”, but as soon as they saw the art and noticed it was a graphic novel format, they opened up and got incredibly excited. This kind of physical media is something much more accessible to a wider group of people than a typical history book, combining art with text to create a more immersive experience, which is the very reason we wanted to do this project in the first place. One thing people really held on to this weekend was that the  art is hand drawn and watercolored – something not typical of graphic novels – and a lot of the locals loved to see their town (Scott, Arkansas) sketched in the pages.

Needless to say, we have some workshopping to do on our pitch, but the hype was there! We gave out a lot of cards, taught people about archeology, and told people to follow us for updates. Plus, Sean and I make a pretty good team once we worked out some of the kinks, and as we move forward we will not only keep chugging along on the art and eventually inserting the book’s text, we will also work on our presentation and marketing so this project reaches as many people as possible.

Thanks to the Paranormal Expo for hosting us, and all of the lovely folks who stopped by to ask questions and hang out!

Forging Ahead…

WE’RE BACK!

We know we have been silent, but that does not mean work has stopped on this project. In fact, we have been busier than ever with the book and more. We have completed the narrative and script, have had numerous visits to get reference images, and now Sean Fitzgibbon is working diligently on the artwork. Dr. Ford even taught Sean some of what it is like to be an archeologist! And, Sean has been teaching Dr. Ford what it means to be a graphic novelist.

A man digs a square hole in the ground. Showing the practice of archeological excavation.

There will be more updates on this blog in the coming months outlining how we have worked on this project together and what we have learned from one another, hopefully to give others a bit of a guide showing how this can be done.

In the months (and years) of silence on this blog, an extensive amount of work has happened behind the scenes on this project as well as on the archeology at Plum Bayou Mounds. Dr. Ford has now run two field projects in 2025 and 2026 at the site, educating volunteers and working alongside colleagues to learn more about the communities who built and gathered at this incredible place. That work is a constant, and more will come out on that soon. For now, here is a bit of information on some of the work they did the last two summers and a bit of a teaser of the art Mr. Fitzgibbon is working on. You can sign up for his newsletter here.

A series of pencil sketches of a piece of pottery being measured by calipers and a person examining the pottery.

 

Blog Introduction and Background

Hello curious minds and lovers of science, archeology, and graphic novels!

This blog is the first in a whole series that will chronicle the writing, editing, drawing, etc. of a nonfiction graphic novel focusing on the history and science of doing archeology out at Plum Bayou Mounds – an archeological site located just outside of Little Rock, Arkansas. This project is a collaboration between Dr. Paige Ford, an archeologist with the Arkansas Archeological Survey, and Sean Fitzgibbon, an artist and author who recently published a graphic novel about the Crescent Hotel in Eureka Springs, Arkansas, along with an advisory committee of educators, community members, and more. Now, you probably have some questions about the project and why we are even doing it, and maybe even some about Plum Bayou Mounds itself (more on that in upcoming blog posts). This first post tries to address some of that without getting too in the weeds – there is after all a whole site (this one!) where we can do that. More to come as we research, write, and develop this project.

So, why write a book about archeology?

Well, first and foremost, archeology is an interesting and exciting field of study with a lot to contribute to our knowledge about culture and the world around us! And, according to an Ipsos poll conducted for the Society for American Archeology in 2023, many members of the public would agree with me. If you’re curious, the stats from the survey illustrated that most Americans express at least some interest in the field, though they may not necessarily familiar with what archeologists actually do. In other words, people don’t know how we learn about past cultures and peoples using artifacts, features, and more. Most folks believe archeological sites should be protected, and that archeology is important to the nation and to a certain extent, their communities and heritage as well. We have also seen a small uptick in heritage tourism, with more people visiting archeological or historical parks than ever before! So, professionals aren’t the only ones who appreciate the awesomeness of archeology and what we learn from it.

Now. Remember when I said a lot of people aren’t familiar with what archeologists do? That 2023 survey showed that 56% of survey respondents are familiar with the field, which is a drop from a similar poll done in 2018. And while I’ll happily report that less folks think we study dinosaurs than in 2018 – a significant improvement from 54% to now 47% in 2023 – it is troubling to see archeology reaching less Americans than it has before. The reason for the drop is unclear, but it is partially why we chose to engage in this project and experiment with a relatively new form of media for widespread and accessible outreach and education in archeology. Along with the ever present need to increase archeology’s relevancy to modern communities, increase representation in the field, and more.

Plus, this isn’t JUST another book. It’s a graphic novel! It will combine the amazing worlds of art, literature, and archeology to make something fun, exciting, visually stunning, and educational. Our goal is that this book can be widely accessible across age groups, interests, demographics, and more. We hope people will want to flip through and admire the art, get lost in the story, and learn about archeology in the process.

Ok that all sounds good, but why a graphic novel?

We are not pioneering or engineering a new form of outreach in archeology. There are several people who precede our work here and have laid an amazing foundation for us to build upon (and, at least one serves as an advisor on this project). But the use of comics and graphic novels in archeology outreach is still fairly new territory. Folks like Jen Shannon, John Swogger, Sonya Atalay (see their collaborative work on NAGPRA comics), and more have delved into the world of comics in archeology and paved a path for us to experiment with this media. So we take inspiration (as well as guidance and advice) from them as we move forward!

On a personal level, I chose to pursue using a comic-style narrative because I am a big fan of graphic novels (as well as being passionate about archeology and public outreach). I’ve got an ever-expanding collection in my house, and some of my favorites are Bill Willingham’s Fables and Neil Gaiman’s popular Sandman. I think it is such an interesting avenue of literature that has different levels and powers of engagement, communication, and entertainment. There are the tried-and-true methods of writing a comic, but also a lot of freedom within the genres themselves to experiment with new visual and narrative mechanisms, and to engage readers on new and exciting levels. A well-written and drawn graphic novel can take us to new worlds and allow us to really relate to characters and almost put ourselves in the story and experience what happens on a new level.

Those are some of the reasons we chose to write a graphic novel, but there are numerous others from an outreach and education standpoint. First, comics and graphic novels are enjoyed by such a wide range of ages, demographics, and more. Many of which it is hard in archeology to reach. These forms of media can stand on their own, they’re a passive and yet incredibly informative tool for teaching, and they’re popular to boot. Graphic novels are widely accessible for various levels of literacy by associating words and phrases with images that tell their own story. And for engaging students in classrooms, this can be immensely beneficial for different learning styles, giving teachers the freedom to tailor learning to their students.

In terms of teaching archeology and history to students and the general public, graphic novels have a different kind of superpower. Teaching about the past can be difficult, because we can sometimes feel removed or distant from events or people during those times. The visual storytelling that graphic novels and comics use, however, materializes the past in a way words themselves cannot. They can make the past tangible, providing space for readers to inhabit and engage with the stories told in concrete and relatable ways. In a very satisfying parallel to archeology, graphic novels materialize the past and make it tangible and experiential.

These are just a few of many reasons we chose to write a graphic novel on archeology, as there are too many to name for an intro blog post. But hopefully you can see that we have so much to work with here, so much freedom, so many new techniques and new avenues to explore! And we are excited to take you with us on that journey, hoping this blog and our process can be a roadmap for others to experiment as well.